| CGameMessage() | CGameMessage |  [inline] | 
| CMessage() | CMessage | |
| CMessage(const CMessage &m) | CMessage | |
| GetCRC() const | CMessage | |
| GetGameMsgType() const | CGameMessage |  [inline] | 
| GetLength() const | CMessage | |
| GetMsgBody(bool bDoCopy=true) const | CMessage | |
| GetMsgBodySize() const | CMessage | |
| GetMsgType() const | CMessage | |
| GetRecipient() const | CMessage | |
| GetSender() const | CMessage | |
| GetTimeStamp() const | CMessage | |
| IsBufferPacked() const | CMessage | |
| operator=(const CMessage &m) | CMessage |  [virtual] | 
| Reply() | CMessage | |
| SetCRC(uint32 CRC) | CMessage | |
| SetGameMsgType(GAME_FAMILY type) | CGameMessage |  [inline] | 
| SetMsgBody(int8 *ptr, uint32 size, bool bDoCopy=true, bool bIsPacked=false) | CMessage | |
| SetMsgType(MsgTypes mType) | CMessage | |
| SetRecipient(uint32 recipient) | CMessage | |
| SetSender(uint32 sender) | CMessage | |
| SetTimeStamp(TIMESTRUCT timeStmp) | CMessage | |
| ~CGameMessage() | CGameMessage |  [inline, virtual] | 
| ~CMessage() | CMessage |