#include <AddressBook.h>
Inheritance diagram for CAddressBook:
Public Member Functions | |
CAddressBook () | |
CAddressBook. | |
virtual | ~CAddressBook (void) |
~CAddressBook | |
GAMEINFO * | operator[] (int32 index) |
operator[] Used for indexing into the address book | |
int32 | GameListSize () |
GameListSize Returns the number of entries in the game list. | |
Protected Member Functions | |
void | Run () |
Run The main task loop for the address book. | |
virtual bool | OnInit () |
OnInit This handler function is called before the execution of the threads main loop. | |
virtual bool | OnBackgroundProc () |
OnBackgroundProc This function is called by the framework when the player's message queue is empty. | |
void | EnableBackgroundProcessing (bool bProcessing) |
EnableBackgroundProcessing. | |
Protected Attributes | |
bool | m_bBkProcessing |
This boolean switch enables or disables background processing That is, when equal to false, the OnBackgroundProc function will never be called. |
Description:
Limitations:
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CAddressBook. Description: This function initalizes the class's internal data members Limitations: |
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~CAddressBook Description: Limitations: None |
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EnableBackgroundProcessing. Description: This function sets the background processing mode of the player object.
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GameListSize Returns the number of entries in the game list. Description: Returns the size of the list
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OnBackgroundProc This function is called by the framework when the player's message queue is empty. Return true if more processing time is needed. |
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OnInit This handler function is called before the execution of the threads main loop. If the return of this function is false, the main loop will not be executed. |
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operator[] Used for indexing into the address book Description: Returns a pointer to a GAMEINFO struct as indexed by index
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Run The main task loop for the address book. Description: This function processes the address book's task's loop.
Implements CGenericTask. |