| CGUIController(QWidget *target) | CGUIController |  | 
  | CGUIController(QWidget *target, uint32 studentID, const int8 *name, uint32 nameLength, CaffeineGUID gameID, bool bIsSpectator=false) | CGUIController |  | 
  | CheckForPieceWin(CTicTacToePiece p) const | CTicTacToeController |  [protected] | 
  | CheckForWin() | CTicTacToeController |  [protected, virtual] | 
  | CheckMove(CMove *m) | CTicTacToeController |  [protected, virtual] | 
  | CTicTacToeController(QWidget *target) | CTicTacToeController |  | 
  | CTicTacToeController(QWidget *target, uint32 studentID, const int8 *name, uint32 nameLength, CaffeineGUID gameID, bool bIsSpectator=false) | CTicTacToeController |  | 
  | IsUsingCaffeine() const | CGUIController |  [inline] | 
  | NewGame() | CTicTacToeController |  [protected, virtual] | 
  | PieceClicked(uint32, uint32) | CTicTacToeController |  [slot] | 
  | PieceTypeChanged(uint32, uint32, CTicTacToePiece::TYPE) | CTicTacToeController |  [slot] | 
  | Play(const CPiece *) | CTicTacToeController |  [inline, protected, virtual] | 
  | PlayMove(const CMove *m) | CTicTacToeController |  [protected, virtual] | 
  | PostEvent(CGameEvent *pGameEvent) | CGUIController |  [protected] | 
  | run() | CGUIController |  [protected] | 
  | SetPlayerPiece(const CPiece *p) | CTicTacToeController |  [protected, virtual] | 
  | StartNewGame() | CGUIController |  | 
  | Stop() | CGUIController |  | 
  | TimeElapsed(const CPlayerPiece *piece) | CTicTacToeController |  [protected, virtual] | 
  | UpdateCurrentPlayerPiece() | CTicTacToeController |  [protected, virtual] | 
  | UserMove(CMove *) | CGUIController |  [protected] | 
  | ~CGUIController() | CGUIController |  | 
  | ~CTicTacToeController() | CTicTacToeController |  | 
Copyright (c) 2005 Matt Bruns, Pat Hammond, Kevin Markussen, Travis Service, Brain Shaver
 