| CGUIController(QWidget *target) | CGUIController | |
| CGUIController(QWidget *target, uint32 studentID, const int8 *name, uint32 nameLength, CaffeineGUID gameID, bool bIsSpectator=false) | CGUIController | |
| CheckForPieceWin(CTicTacToePiece p) const | CTicTacToeController | [protected] |
| CheckForWin() | CTicTacToeController | [protected, virtual] |
| CheckMove(CMove *m) | CTicTacToeController | [protected, virtual] |
| CTicTacToeController(QWidget *target) | CTicTacToeController | |
| CTicTacToeController(QWidget *target, uint32 studentID, const int8 *name, uint32 nameLength, CaffeineGUID gameID, bool bIsSpectator=false) | CTicTacToeController | |
| IsUsingCaffeine() const | CGUIController | [inline] |
| NewGame() | CTicTacToeController | [protected, virtual] |
| PieceClicked(uint32, uint32) | CTicTacToeController | [slot] |
| PieceTypeChanged(uint32, uint32, CTicTacToePiece::TYPE) | CTicTacToeController | [slot] |
| Play(const CPiece *) | CTicTacToeController | [inline, protected, virtual] |
| PlayMove(const CMove *m) | CTicTacToeController | [protected, virtual] |
| PostEvent(CGameEvent *pGameEvent) | CGUIController | [protected] |
| run() | CGUIController | [protected] |
| SetPlayerPiece(const CPiece *p) | CTicTacToeController | [protected, virtual] |
| StartNewGame() | CGUIController | |
| Stop() | CGUIController | |
| TimeElapsed(const CPlayerPiece *piece) | CTicTacToeController | [protected, virtual] |
| UpdateCurrentPlayerPiece() | CTicTacToeController | [protected, virtual] |
| UserMove(CMove *) | CGUIController | [protected] |
| ~CGUIController() | CGUIController | |
| ~CTicTacToeController() | CTicTacToeController | |
Copyright (c) 2005 Matt Bruns, Pat Hammond, Kevin Markussen, Travis Service, Brain Shaver