CGUIController(QWidget *target) | CGUIController | |
CGUIController(QWidget *target, uint32 studentID, const int8 *name, uint32 nameLength, CaffeineGUID gameID, bool bIsSpectator=false) | CGUIController | |
CheckForPieceWin(CTicTacToePiece p) const | CTicTacToeController | [protected] |
CheckForWin() | CTicTacToeController | [protected, virtual] |
CheckMove(CMove *m) | CTicTacToeController | [protected, virtual] |
CTicTacToeController(QWidget *target) | CTicTacToeController | |
CTicTacToeController(QWidget *target, uint32 studentID, const int8 *name, uint32 nameLength, CaffeineGUID gameID, bool bIsSpectator=false) | CTicTacToeController | |
IsUsingCaffeine() const | CGUIController | [inline] |
NewGame() | CTicTacToeController | [protected, virtual] |
PieceClicked(uint32, uint32) | CTicTacToeController | [slot] |
PieceTypeChanged(uint32, uint32, CTicTacToePiece::TYPE) | CTicTacToeController | [slot] |
Play(const CPiece *) | CTicTacToeController | [inline, protected, virtual] |
PlayMove(const CMove *m) | CTicTacToeController | [protected, virtual] |
PostEvent(CGameEvent *pGameEvent) | CGUIController | [protected] |
run() | CGUIController | [protected] |
SetPlayerPiece(const CPiece *p) | CTicTacToeController | [protected, virtual] |
StartNewGame() | CGUIController | |
Stop() | CGUIController | |
TimeElapsed(const CPlayerPiece *piece) | CTicTacToeController | [protected, virtual] |
UpdateCurrentPlayerPiece() | CTicTacToeController | [protected, virtual] |
UserMove(CMove *) | CGUIController | [protected] |
~CGUIController() | CGUIController | |
~CTicTacToeController() | CTicTacToeController | |
Copyright (c) 2005 Matt Bruns, Pat Hammond, Kevin Markussen, Travis Service, Brain Shaver