AddAIModulePath(const int8 *aiPath) | CTServ | |
CGenericTask() | CGenericTask | [inline] |
CTServ(void) | CTServ | |
EndTask() | CGenericTask | [inline] |
GetAIPaths() | CTServ | |
GetCurrentRound() | CTServ | |
GetParticipantCount() | CTServ | |
IsRunning() | CGenericTask | [inline] |
ReadMessage(CEID &ID, void *&pMessage) | CGenericTask | [protected] |
Run(void) | CTServ | [virtual] |
SendMessage(CEID ID, void *pMessage) | CGenericTask | |
SetGameModule(const int8 *gmPath) | CTServ | |
SetMatchManager(const int8 *mgrPath) | CTServ | |
Sleep(uint32 msec) | CGenericTask | |
Start() | CGenericTask | |
~CGenericTask() | CGenericTask | [inline, virtual] |
~CTServ(void) | CTServ |