| AddAIModulePath(const int8 *aiPath) | CTServ | |
| CGenericTask() | CGenericTask | [inline] |
| CTServ(void) | CTServ | |
| EndTask() | CGenericTask | [inline] |
| GetAIPaths() | CTServ | |
| GetCurrentRound() | CTServ | |
| GetParticipantCount() | CTServ | |
| IsRunning() | CGenericTask | [inline] |
| ReadMessage(CEID &ID, void *&pMessage) | CGenericTask | [protected] |
| Run(void) | CTServ | [virtual] |
| SendMessage(CEID ID, void *pMessage) | CGenericTask | |
| SetGameModule(const int8 *gmPath) | CTServ | |
| SetMatchManager(const int8 *mgrPath) | CTServ | |
| Sleep(uint32 msec) | CGenericTask | |
| Start() | CGenericTask | |
| ~CGenericTask() | CGenericTask | [inline, virtual] |
| ~CTServ(void) | CTServ |