| CGUIController(QWidget *target) | CGUIController | |
| CGUIController(QWidget *target, uint32 studentID, const int8 *name, uint32 nameLength, CaffeineGUID gameID, bool bIsSpectator=false) | CGUIController | |
| CheckForWin() | COthelloController | [protected, virtual] |
| CheckMove(CMove *m) | COthelloController | [protected, virtual] |
| COthelloController(QWidget *target) | COthelloController | |
| COthelloController(QWidget *target, uint32 studentID, const int8 *name, uint32 nameLength, CaffeineGUID gameID, bool bIsSpectator=false) | COthelloController | |
| HasMoves(COthelloPiece p) const | COthelloController | [protected] |
| IsUsingCaffeine() const | CGUIController | [inline] |
| NewGame() | COthelloController | [protected, virtual] |
| PieceClicked(uint32, uint32) | COthelloController | [slot] |
| PieceTypeChanged(uint32, uint32, COthelloPiece::TYPE) | COthelloController | [slot] |
| Play(const CPiece *) | COthelloController | [inline, protected, virtual] |
| PlayMove(const CMove *m) | COthelloController | [protected, virtual] |
| PostEvent(CGameEvent *pGameEvent) | CGUIController | [protected] |
| run() | CGUIController | [protected] |
| SetPlayerPiece(const CPiece *p) | COthelloController | [protected, virtual] |
| StartNewGame() | CGUIController | |
| Stop() | CGUIController | |
| TimeElapsed(const CPlayerPiece *piece) | COthelloController | [protected, virtual] |
| UpdateCurrentPlayerPiece() | COthelloController | [protected, virtual] |
| UserMove(CMove *) | CGUIController | [protected] |
| ~CGUIController() | CGUIController | |
| ~COthelloController() | COthelloController | |
Copyright (c) 2005 Matt Bruns, Pat Hammond, Kevin Markussen, Travis Service, Brain Shaver