CheckDirection(const COthelloMove *m, int32 direction) const | COthelloBoard | [protected] |
CheckMove(const COthelloMove *m) const | COthelloBoard | |
COthelloBoard() | COthelloBoard | |
GetPieceType(uint32 x, uint32 y) const | COthelloBoard | [inline] |
NewGame() | COthelloBoard | |
PlayMove(const COthelloMove *m) | COthelloBoard | |
~COthelloBoard() | COthelloBoard |