| CMatchManager() | CMatchManager | |
| CollectParticipants(vector< CParticipant * > participants) | CMatchManager | |
| GetUniqueMatchNumber() | CMatchManager |  [protected] | 
| GetUniqueRoundNumber() | CMatchManager |  [protected] | 
| SetGameModule(CGameModule *gm) | CMatchManager | |
| ~CMatchManager() | CMatchManager |