CMatchManager() | CMatchManager | |
CollectParticipants(vector< CParticipant * > participants) | CMatchManager | |
GetUniqueMatchNumber() | CMatchManager | [protected] |
GetUniqueRoundNumber() | CMatchManager | [protected] |
SetGameModule(CGameModule *gm) | CMatchManager | |
~CMatchManager() | CMatchManager |