CMatchDialog(vector< CParticipant * > AvailableParticipants, vector< CParticipant * > AssignedParticipants, vector< CResource * > resources, uint32 uiMinNumPlayersPerMatch, uint32 uiMaxNumPlayersPerMatch, int32 iMatchID, bool bPass=false, QWidget *pParent=NULL, const int8 *name=NULL) | CMatchDialog | |
GetMatch() const | CMatchDialog | |
~CMatchDialog() | CMatchDialog |