| CEliminationMatchMgr() | CEliminationMatchMgr | |
| CMatchManager() | CMatchManager | |
| CollectParticipants(vector< CParticipant * > participants) | CMatchManager | |
| CreateRound() | CEliminationMatchMgr |  [virtual] | 
| GetUniqueMatchNumber() | CMatchManager |  [protected] | 
| GetUniqueRoundNumber() | CMatchManager |  [protected] | 
| ScoreRound(const CRound *pRound) | CEliminationMatchMgr |  [virtual] | 
| SetGameModule(CGameModule *gm) | CMatchManager | |
| SetLossLimit(uint8 limit) | CEliminationMatchMgr | |
| ~CEliminationMatchMgr() | CEliminationMatchMgr | |
| ~CMatchManager() | CMatchManager |