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CClient Member List

This is the complete list of members for CClient, including all inherited members.

BroadcastUDPIdentity()CClient [protected]
CClient(CMailbox *pGUIMailbox=NULL)CClient
CGenericTask()CGenericTask [inline]
CheckDelinquentConnections()CClient [protected]
ConnectToRemoteClient(const int8 *pAddress, uint16 port=CAFFEINE_PORT_NUMBER)CClient
EnableBroadcastUDPAddress(bool bEnable)CClient [protected]
EndTask()CGenericTask [inline]
GetBenchmarkRes() const CClient
GetClientMode() const CClient
GetGameInfo()CClient
GetPlayerCount(int32 iType=-1) const CClient [inline]
GetPlayerInfo(uint32 iPlayer) const CClient
IsGameModuleLoaded()CClient [inline]
IsGameOver() const CClient
IsRunning()CGenericTask [inline]
LoadFromLibrary(PLAYERINFO &)CClient [protected]
LoadGameModule(const int8 *path)CClient
LoadPlayerModule(const int8 *path, bool bSetRandNum=false, uint32 randNum=0)CClient
OnInit()CClient [protected]
ProcessNewConnections()CClient [protected]
ProcessNewPlayers()CClient [protected]
ReadMessage(CEID &ID, void *&pMessage)CGenericTask [protected]
RecastPlayer(CNetworkPlayer *pPlayer, int32 iNewType)CClient [protected]
RefreshGUI()CClient [protected]
ResizePlayerList(int32 iAmount)CClient [protected]
Run()CClient [protected, virtual]
RunBenchmark(uint32 duration)CClient
SendMessage(CEID ID, void *pMessage)CGenericTask
SendMessageToGUI(const CMessage *)CClient [protected]
SetClientMode(int32 mode)CClient
SetClientPort(uint16 port)CClient
SetDelayGameStart(bool bStart=true)CClient
Sleep(uint32 msec)CGenericTask
Start()CGenericTask
StartGame()CClient
UnloadLibrary(PLAYERINFO &)CClient [protected]
UnloadModuleFromCEID(CEID ceid)CClient
UnloadPlayer(uint32 idx)CClient
~CClient()CClient
~CGenericTask()CGenericTask [inline, virtual]


Copyright (c) 2005 Matt Bruns, Pat Hammond, Kevin Markussen, Travis Service, Brain Shaver

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