BroadcastUDPIdentity() | CClient | [protected] |
CClient(CMailbox *pGUIMailbox=NULL) | CClient | |
CGenericTask() | CGenericTask | [inline] |
CheckDelinquentConnections() | CClient | [protected] |
ConnectToRemoteClient(const int8 *pAddress, uint16 port=CAFFEINE_PORT_NUMBER) | CClient | |
EnableBroadcastUDPAddress(bool bEnable) | CClient | [protected] |
EndTask() | CGenericTask | [inline] |
GetBenchmarkRes() const | CClient | |
GetClientMode() const | CClient | |
GetGameInfo() | CClient | |
GetPlayerCount(int32 iType=-1) const | CClient | [inline] |
GetPlayerInfo(uint32 iPlayer) const | CClient | |
IsGameModuleLoaded() | CClient | [inline] |
IsGameOver() const | CClient | |
IsRunning() | CGenericTask | [inline] |
LoadFromLibrary(PLAYERINFO &) | CClient | [protected] |
LoadGameModule(const int8 *path) | CClient | |
LoadPlayerModule(const int8 *path, bool bSetRandNum=false, uint32 randNum=0) | CClient | |
OnInit() | CClient | [protected] |
ProcessNewConnections() | CClient | [protected] |
ProcessNewPlayers() | CClient | [protected] |
ReadMessage(CEID &ID, void *&pMessage) | CGenericTask | [protected] |
RecastPlayer(CNetworkPlayer *pPlayer, int32 iNewType) | CClient | [protected] |
RefreshGUI() | CClient | [protected] |
ResizePlayerList(int32 iAmount) | CClient | [protected] |
Run() | CClient | [protected, virtual] |
RunBenchmark(uint32 duration) | CClient | |
SendMessage(CEID ID, void *pMessage) | CGenericTask | |
SendMessageToGUI(const CMessage *) | CClient | [protected] |
SetClientMode(int32 mode) | CClient | |
SetClientPort(uint16 port) | CClient | |
SetDelayGameStart(bool bStart=true) | CClient | |
Sleep(uint32 msec) | CGenericTask | |
Start() | CGenericTask | |
StartGame() | CClient | |
UnloadLibrary(PLAYERINFO &) | CClient | [protected] |
UnloadModuleFromCEID(CEID ceid) | CClient | |
UnloadPlayer(uint32 idx) | CClient | |
~CClient() | CClient | |
~CGenericTask() | CGenericTask | [inline, virtual] |