CBGBoard() | CBGBoard | |
CheckForWin() | CBGBoard | |
CheckMove(const CBGMove *m) | CBGBoard | |
GenerateMoves(uint32 die1, uint32 die2, CBGPiece p) | CBGBoard | [protected] |
HasValidMoves(CBGPlayerTurn player) | CBGBoard | [protected] |
NewGame() | CBGBoard | |
PlayMove(const CBGMove *m) | CBGBoard | |
PlaySingleMove(CBGPiece p, int32 start, int32 end, bool bEmitSignals=false) | CBGBoard | [protected] |
RollDice() const | CBGBoard | [protected] |
UpdateCurrentPlayerPiece() | CBGBoard | |
VerifySingleMove(CBGPiece p, int32 start, int32 end, uint32 die) const | CBGBoard | |
~CBGBoard() | CBGBoard |